What you’ll learn

  • How to generate a procedural mesh at runtime using C#.
  • Learn the basic concepts of the Mesh
  • Learn how to build the basic 2d Shapes.
  • Learn how to handle the visual aspects of the Mesh
  • Learn the concept behind the UVs and how to apply it to the Mesh
  • Learn the concept behind the Normals and how to apply it to the Mesh

Description

In this course you will learn the following skills:

1-Understand the concept of the Meshes at Unity 3D.

2-You will learn how to build your first Mesh using the minimum required code.

3-You will learn to create the basic 2D shapes (Triangles/Quad) using C#.

4-You will be introduced to the basic concepts of Mesh visualization.

5-You will learn the concept of the UVs and how to apply it in your code;

6-You will learn the concept of the Normals and how to apply it in your code.

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